dogmeat
Well-known member
- Joined
- January 28, 2010
- Posts
- 6,623
Winter has come to the town of Trecegard, but in a very shy manner. No snow has fallen yet and only the dim sky and bare trees betray time of of the year. Trecegard is a small town of a few thousand people, but looks more like an oversized village. From a bird's view it's a long and wide network of dirt roads and small one or two floor wooden houses. The town doesn't have a specified center, but several separate markets instead, each with a tavern nearby. This modest locality is a community of woodcutters and hunters placed in the midst of a thick woodland. They trade wood and furs via the only solid road in the area, that goes south to north, right through the middle of the town. The closest major settlement is the city of Kamień, 50 km north of here, which due to holding the headquarters of Rumian NSC broadcaster, is often regarded as the official capital of Rumia.
It's a seemingly quiet afternoon. The streets lie deserted, but with much of the folk gathered inside taverns. Largest of them, a tavern and inn "The Fluffy Pony", is guesting a couple of foreign visitors from distant parts of Natia.
Ok, i've wanted to start this game for a long time. For those who are not familiar with the concept of role play: think of a collectively written story with each of you controlling a single protagonist of your choice and me, as the host of this game, controlling all the lesser characters and the environment. The idea is that each player creates a character originating from his NSC country, who comes to Rumia for some reasons (up to your imagination). Since i am the host, it is only logical the story takes place in my country. In future, i hope somebody wishes to replace me and we'll move on to another country.
To join, simply post your character in the following form:
Name:
Country:
Gender:
Age:
Background:
Physical appearance:
Character:
Strong sides:
Weak sides:
Picture (optional):
Example:
What characters i would like you to make? Interesting, but believable (avoid the Mary Sue effect). And most of all: make him/her representative of your NSC nation's personality
There is no set deadline to join, but the sooner, the better.
It's a seemingly quiet afternoon. The streets lie deserted, but with much of the folk gathered inside taverns. Largest of them, a tavern and inn "The Fluffy Pony", is guesting a couple of foreign visitors from distant parts of Natia.
Ok, i've wanted to start this game for a long time. For those who are not familiar with the concept of role play: think of a collectively written story with each of you controlling a single protagonist of your choice and me, as the host of this game, controlling all the lesser characters and the environment. The idea is that each player creates a character originating from his NSC country, who comes to Rumia for some reasons (up to your imagination). Since i am the host, it is only logical the story takes place in my country. In future, i hope somebody wishes to replace me and we'll move on to another country.
To join, simply post your character in the following form:
Name:
Country:
Gender:
Age:
Background:
Physical appearance:
Character:
Strong sides:
Weak sides:
Picture (optional):
Example:
Name: Sopho
Country: Rumia
Gender: Female
Age: 18
Background:
She's her father's only child. Both the parents were hunters, but her mother died in a hunting accident when Sopho was a small kid. Since then, her father has taken great care of her, devoting all his attention to teach her the hunter's trade. She describes her childhood as happy, despite living a little secluded from other kids. Nowadays, she still lives with her father, undisturbed with plans for future.
Physical appearance:
Short and skinny freckled ginger with messy medium-length hair. She's pretty, although not in a lady-like way. Most of her clothing is leathers and furs, handcrafted by her farther or herself, made to be protective and comfortable. She can often be seen with hunting firearm on her back and a knife or knives on her hip.
Character:
Sopho's upbringing made her a little bit of a loner. Even though she likes company well enough, she needs a fair share of solitude for her well-being. In social situations, tends to come off as either shy or rude, despite good intentions. Loves to be out in the woods and physical activity. Living the everyday life seems enough for her, as she shows little interest in making far-fetched plans. And at last, she's not unlike the rest of her kin in enjoying a good beer.
Strong sides:
+ quick, agile and overall fit
+ knows her way around the wilderness and knows the basics of survival
+ very good with hunting weapons, including shotguns, rifles and bows, as well as knives
Weak sides:
- fragile, lacks in raw strength despite physical fitness
- awkward in social situations; may appear to be impolite
- lacks proper education outside her occupation; never been to a large city
Picture (optional):
Country: Rumia
Gender: Female
Age: 18
Background:
She's her father's only child. Both the parents were hunters, but her mother died in a hunting accident when Sopho was a small kid. Since then, her father has taken great care of her, devoting all his attention to teach her the hunter's trade. She describes her childhood as happy, despite living a little secluded from other kids. Nowadays, she still lives with her father, undisturbed with plans for future.
Physical appearance:
Short and skinny freckled ginger with messy medium-length hair. She's pretty, although not in a lady-like way. Most of her clothing is leathers and furs, handcrafted by her farther or herself, made to be protective and comfortable. She can often be seen with hunting firearm on her back and a knife or knives on her hip.
Character:
Sopho's upbringing made her a little bit of a loner. Even though she likes company well enough, she needs a fair share of solitude for her well-being. In social situations, tends to come off as either shy or rude, despite good intentions. Loves to be out in the woods and physical activity. Living the everyday life seems enough for her, as she shows little interest in making far-fetched plans. And at last, she's not unlike the rest of her kin in enjoying a good beer.
Strong sides:
+ quick, agile and overall fit
+ knows her way around the wilderness and knows the basics of survival
+ very good with hunting weapons, including shotguns, rifles and bows, as well as knives
Weak sides:
- fragile, lacks in raw strength despite physical fitness
- awkward in social situations; may appear to be impolite
- lacks proper education outside her occupation; never been to a large city
Picture (optional):

What characters i would like you to make? Interesting, but believable (avoid the Mary Sue effect). And most of all: make him/her representative of your NSC nation's personality
There is no set deadline to join, but the sooner, the better.